Exclusive Interview – Heading to the Exclusion Zone with The Farm 51 and Chernobylite

Chernobylite is not a brand new game, after-all, it first released back in 2021. But it has just recently been updated to make the most of the next-gen consoles of Xbox Series X|S and PlayStation 5. We wanted to know exactly what was to be found in the upgrade and so reached out to The Farm 51 in hope they could answer us a few questions. They were more than happy to oblige…

Hi, could you please introduce yourself, your role at The Farm 51 and in the creation of Chernobylite.

WHAT! I’m Wojciech Pazdur – Creative Director of Chernobylite and Vice President of The Farm 51.

So, for those players who have been living under a rock for the last year or so, could you set the scene as to how Chernobylite plays out?

Chernobylite is a survival horror game in which you play as Igor – a scientist who came back into the Exclusion Zone 30 years after the disaster to find out the truth about what happened to his beloved Tatyana. Everyday he has to struggle with limited resources, food rations, radiation, monsters and soldiers roaming around the Zone. The player will not be able to finish the final mission – the Heist – alone. He will need to search for answers about Tatyana, about Chernobylite and about the things happening in the Zone, survive in the meantime, gather allies who will help him and take care of them while preparing for the final suicide mission.

The game has many layers and gameplay mechanics out of which everyone will find something they like. And all this is set in a realistic, 3D scanned Exclusion Zone around Chernobyl, which has now reached a new level of visual quality thanks to Ray Tracing and Tessellation implemented in the Next-gen console and PC Enhanced edition.

Also, since the game’s launch we added a lot of new content like a whole new map, a new weapon, monsters, side quests, and we’re planning to add even more content this year. So there is a lot to enjoy with Chernobylite already and even more to wait for.

There’s obviously a huge amount of interest in the Chernobyl area at this time, but what was it that saw you initially focus on creating a game concerning it?

We’ve been traveling to Chernobyl for over 6 years now. This place amazed us the very first minute we got there so initially, we decided to create a VR documentary – Chernobyl VR Project – allowing people to visit the place from any part of the world. During this development me and Artur Fojcik, the Game Director of Chernobylite, stood in one of the semi-finished halls of the 5th reactor in Chernobyl Power Plant, we looked out of the window and saw the whole Exclusion Zone in front of us. This was the moment we decided – let’s make a survival horror game in Chernobyl. So after finishing the Chernobyl VR Project and Get Even (our previous game), we started working on Chernobylite.

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